Tools yang dibutuhkan :
- VC++ 2010
- Microsoft DirectX 9.0 SDK (Summer 2004)
Okey setelah dapet Alat perang..
Langkah Pertama :
- Jalankan Visual C++ 2010 Express Edition, Setelah itu buat new Project.
- Pilih Visual C++, Empty Project dan namakan dengan zenix D3Dbase.
Screenshot :
- Ok Project telah dibuat, Setelah itu buat Header setelah itu Klik pada Project dan pilih Add New Item.
Pilih Header File dan Namai dengan zenixMenuClass.h dan isikan code berikut :
//================================================================== // This file is part of zenixbase d3d v1 // (c) copyright zenix 2010 // special thanks to: // Alkatraz // //mcz yang selalu dukung gw // nyit-nyit.net //================================================================== #include "Functions.h" typedef struct{ int index; char * title; int *hack; int hackmaxval; int hacktype; DWORD HCOLOR; }ITEM; class zenixMenu { public: LPDIRECT3DDEVICE9 pDevice; LPD3DXFONT pFont; int hackcount; int selector; int x,y,w,h; DWORD COLOR; ITEM HACKITEM[99]; char hackrval[256]; void CreateItem(int index, char * title, int *hack,int hackmaxval=1,int hacktype=0); void BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice); void RenderMenu(); }; typedef HRESULT ( WINAPI* oReset )( LPDIRECT3DDEVICE9 pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters ); typedef HRESULT (WINAPI* oEndScene)(LPDIRECT3DDEVICE9 pDevice); //Colors A,R,G,B Gan Silahkan dipakai untuk membuat Chams #define RED D3DCOLOR_ARGB(255, 255, 0, 0) #define GREEN D3DCOLOR_ARGB(255, 0, 255, 0) #define BLUE D3DCOLOR_ARGB(255, 0, 0, 255) #define WHITE D3DCOLOR_ARGB(255, 255, 255, 255) #define BLACK D3DCOLOR_ARGB(255, 0, 0, 0) #define YELLOW D3DCOLOR_ARGB(255, 255, 255, 0) #define TEAL D3DCOLOR_ARGB(255, 0, 255, 255) #define PINK D3DCOLOR_ARGB(255, 255, 240, 0) #define ORANGE D3DCOLOR_ARGB(255, 255, 132, 0) #define LIME D3DCOLOR_ARGB(255, 198, 255, 0) #define SKYBLUE D3DCOLOR_ARGB(255, 0, 180, 255) #define MAROON D3DCOLOR_ARGB(255, 142, 30, 0) #define LGRAY D3DCOLOR_ARGB(255, 174, 174, 174) #define DGRAY D3DCOLOR_ARGB(255, 71, 65, 64) #define BROWN D3DCOLOR_ARGB(255, 77, 46, 38) #define SHIT D3DCOLOR_ARGB(255, 74, 38, 38)
4.Setelah itu buat Header lagi dan Beri Nama dengan Functions.h dan Isi dengan code berikut :
//================================================================== // This file is part of zenixbase d3d v1 // (c) copyright zenix 2010 // special thanks to: // Alkatraz // //mcz yang selalu dukung gw // nyit-nyit.net //================================================================== #include "SystemIncludes.h" void PrintText(char pString[], int x, int y, D3DCOLOR col, ID3DXFont *font) { RECT FontRect = { x, y, x+500, y+30 }; font->DrawText( NULL, pString, -1, &FontRect, DT_LEFT | DT_WORDBREAK, col); } void FillRGB( int x, int y, int w, int h, D3DCOLOR color, IDirect3DDevice9* pDevice ) { if( w < 0 )w = 1; if( h < 0 )h = 1; if( x < 0 )x = 1; if( y < 0 )y = 1; D3DRECT rec = { x, y, x + w, y + h }; pDevice->Clear( 1, &rec, D3DCLEAR_TARGET, color, 0, 0 ); } void DrawBorder( int x, int y, int w, int h, int px, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice ) { FillRGB( x, (y + h - px), w, px, BorderColor, pDevice ); FillRGB( x, y, px, h, BorderColor, pDevice ); FillRGB( x, y, w, px, BorderColor, pDevice ); FillRGB( (x + w - px), y, px, h, BorderColor, pDevice ); } void DrawBox( int x, int y, int w, int h, D3DCOLOR BoxColor, D3DCOLOR BorderColor, IDirect3DDevice9* pDevice ) { FillRGB( x, y, w, h, BoxColor, pDevice ); DrawBorder( x, y, w, h, 1, BorderColor, pDevice ); } bool isMouseinRegion(int x1, int y1, int x2, int y2) { POINT cPos; GetCursorPos(&cPos); if(cPos.x > x1 && cPos.x < x2 && cPos.y > y1 && cPos.y < y2){ return true; } else { return false; } } bool bCompare(const BYTE* pData, const BYTE* bMask, const char* szMask) { for(;*szMask;++szMask,++pData,++bMask) if(*szMask=='x' && *pData!=*bMask) return 0; return (*szMask) == NULL; } DWORD FindPattern(DWORD dwAddress,DWORD dwLen,BYTE *bMask,char * szMask) { for(DWORD i=0; i<dwLen; i++) if (bCompare((BYTE*)(dwAddress+i),bMask,szMask)) return (DWORD)(dwAddress+i); return 0; } void *DetourFunction (BYTE *src, const BYTE *dst, const int len) { BYTE *jmp; DWORD dwback; DWORD jumpto, newjump; VirtualProtect(src,len,PAGE_READWRITE,&dwback); if(src[0] == 0xE9) { jmp = (BYTE*)malloc(10); jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5; newjump = (jumpto-(DWORD)(jmp+5)); jmp[0] = 0xE9; *(DWORD*)(jmp+1) = newjump; jmp += 5; jmp[0] = 0xE9; *(DWORD*)(jmp+1) = (DWORD)(src-jmp); } else { jmp = (BYTE*)malloc(5+len); memcpy(jmp,src,len); jmp += len; jmp[0] = 0xE9; *(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5; } src[0] = 0xE9; *(DWORD*)(src+1) = (DWORD)(dst - src) - 5; for(int i = 5; i < len; i++) src[i] = 0x90; VirtualProtect(src,len,dwback,&dwback); return (jmp-len); }
5.Buat Header lagi beri Nama SystemIncludes.h dan Isikan code berikut :
//================================================================== // This file is part of zenixbase d3d v1 // (c) copyright zenix 2010 // special thanks to: // Alkatraz // //mcz yang selalu dukung gw // nyit-nyit.net //================================================================== #include <Windows.h> #include <stdio.h> #include <d3d9.h> #include <d3dx9.h> #pragma comment(lib,"d3dx9.lib")
6.Klik pada Source Files kemudian Add New Item pilih C++ File (.cpp) Beri Nama D3dbase.cpp Isikan code berikut :
//================================================================== // This file is part of zenixbase d3d v1 // (c) copyright zenix 2010 // special thanks to: // Alkatraz // //mcz yang selalu dukung gw // nyit-nyit.net //================================================================== #include "zenixMenuClass.h" oReset pReset; oEndScene pEndScene; zenixMenu dMenu; LPDIRECT3DDEVICE9 g_pDevice = 0; //Mengatur Offset Font Menu Hack int xFontOffSet = 15; int hackopt1; int MenuHeight = 10; int show=1; int b = 0; //================================================================== //Menu HACK int hack1 = 0; int hack2 = 0; int hack3 = 0; int hack4 = 0; int hack5 = 0; //================================================================== void zenixMenu::CreateItem(int index, char * title, int *hack, int hackmaxval,int hacktype) { hackcount++; HACKITEM[hackcount].index = index; HACKITEM[hackcount].hack = hack; HACKITEM[hackcount].hackmaxval = hackmaxval; HACKITEM[hackcount].hacktype = hacktype; // Mengatur tinggi rendahnya Menu Hack PrintText(title, xFontOffSet, index*15,HACKITEM[hackcount].HCOLOR,pFont); } void zenixMenu::BuildMenu(char * menuname, int x, int y, int h, int w, DWORD TITLECOL, DWORD BACKCOLOR, DWORD BORDERCOLOR, LPDIRECT3DDEVICE9 pDevice) { if(GetAsyncKeyState(VK_INSERT)&1)show=(!show); //Memunculkan Menu HACK (INSERT) if(!show) { DrawBox(0,0, w, 20, BACKCOLOR, BORDERCOLOR, pDevice); PrintText(menuname, 5, 2, TITLECOL, pFont); return; } DrawBox(x,y, w, h, BACKCOLOR, BORDERCOLOR, pDevice); // Sesuaikan dengan Base Menu HACK PrintText(menuname, x+10, y+2, TITLECOL, pFont); CreateItem(1,"Ammo", &hack1); CreateItem(2,"Recoil", &hack2); CreateItem(3,"Wallhack", &hack3); CreateItem(4,"Chams", &hack4); CreateItem(5,"Apa aja deh", &hack5); RenderMenu(); } void zenixMenu::RenderMenu() //Hotkey menu { if(GetAsyncKeyState(VK_DOWN)&1) selector++; if(GetAsyncKeyState(VK_UP)&1) if(selector > 1) selector--; if (GetAsyncKeyState(VK_RIGHT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ if(*HACKITEM[i].hack < HACKITEM[i].hackmaxval) *HACKITEM[i].hack += 1; } } } if (GetAsyncKeyState(VK_LEFT)<0){ for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index){ *HACKITEM[i].hack = 0; Sleep(200); } } } for(int i=0;i < (hackcount+1);i++){ if(selector == HACKITEM[i].index) HACKITEM[i].HCOLOR = GREEN; else HACKITEM[i].HCOLOR = RED; } for(int i=1; i<(hackcount+1); i++){ if(HACKITEM[i].hacktype == 0){ if(*HACKITEM[i].hack == 1) // Mengatur tinggi rendahnya Menu Hotkey PrintText("On", xFontOffSet+100, HACKITEM[i].index*15,WHITE,pFont); else PrintText("Off", xFontOffSet+100, HACKITEM[i].index*15,RED,pFont); } } if(selector < 1) selector = 1; if(selector > hackcount) selector = 1; hackcount = 0; } void TestThread() //Memunculkan texk jika ON/OFF { if( hack1 == 1) PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, GREEN, dMenu.pFont); else PrintText("Jika Ammo [ON] text akan berubah warna", 30, 200, RED, dMenu.pFont); } //Sesuaikan saja void ReFont(LPDIRECT3DDEVICE9 pDevice) //Untuk penggantian font { if (g_pDevice != pDevice) { g_pDevice = pDevice; try { if (dMenu.pFont != 0) dMenu.pFont->Release(); } catch (...) {} dMenu.pFont = 0; D3DXCreateFontA(pDevice, 14, 0, FW_BOLD, 0, 0, DEFAULT_CHARSET, OUT_TT_ONLY_PRECIS, PROOF_QUALITY, DEFAULT_PITCH | FF_DONTCARE, "Arial", &dMenu.pFont ); } } HRESULT WINAPI Reset(IDirect3DDevice9* pDevice, D3DPRESENT_PARAMETERS* pPresentationParameters ) { dMenu.pFont->OnLostDevice(); HRESULT hRet = pReset(pDevice, pPresentationParameters); dMenu.pFont->OnResetDevice(); return hRet; } // Menu TITLE HRESULT WINAPI EndScene(LPDIRECT3DDEVICE9 pDevice) { ReFont(pDevice); dMenu.BuildMenu("Nyit-nyit.net 2010",0,0,190,200,RED,BLACK,GREEN,pDevice); TestThread(); return pEndScene(pDevice); } int D3Dinit(void) { DWORD hD3D, adr, *vtbl; hD3D=0; do { hD3D = (DWORD)GetModuleHandle("d3d9.dll"); Sleep(10); } while(!hD3D); adr = FindPattern(hD3D, 0x128000, (PBYTE)"\xC7\x06\x00\x00\x00\x00\x89\x86\x00\x00\x00\x00\x89\x86", "xx????xx????xx"); if (adr) { memcpy(&vtbl,(void *)(adr+2),4); pReset = (oReset) DetourFunction((PBYTE)vtbl[16] , (PBYTE)Reset ,5); pEndScene = (oEndScene) DetourFunction((PBYTE)vtbl[42], (PBYTE)EndScene,5); } return 0; } BOOL WINAPI DllMain ( HMODULE hDll, DWORD dwReason, LPVOID lpReserved ) { DisableThreadLibraryCalls(hDll); if ( dwReason == DLL_PROCESS_ATTACH ) { CreateThread(NULL, NULL, (LPTHREAD_START_ROUTINE)D3Dinit, NULL, NULL, NULL); } if( dwReason == DLL_PROCESS_DETACH) { dMenu.pFont->Release(); } return TRUE; }
Screenshot :
- Kemudian Save All Project. Setelah project telah di Save lalu Compile/Start Debugging.
- Jangan lupa rubah Properties Project rubah Application (.exe) menjadi Dinamic Library (.dll)
Screenshot :
Pada Fungtions.h void *DetourFunction
void *DetourFunction (BYTE *src, const BYTE *dst, const int len) { BYTE *jmp; DWORD dwback; DWORD jumpto, newjump; VirtualProtect(src,len,PAGE_READWRITE,&dwback); if(src[0] == 0xE9) { jmp = (BYTE*)malloc(10); jumpto = (*(DWORD*)(src+1))+((DWORD)src)+5; newjump = (jumpto-(DWORD)(jmp+5)); jmp[0] = 0xE9; *(DWORD*)(jmp+1) = newjump; jmp += 5; jmp[0] = 0xE9; *(DWORD*)(jmp+1) = (DWORD)(src-jmp); } else { jmp = (BYTE*)malloc(5+len); memcpy(jmp,src,len); jmp += len; jmp[0] = 0xE9; *(DWORD*)(jmp+1) = (DWORD)(src+len-jmp)-5; } src[0] = 0xE9; *(DWORD*)(src+1) = (DWORD)(dst - src) - 5; for(int i = 5; i < len; i++) src[i] = 0x90; VirtualProtect(src,len,dwback,&dwback); return (jmp-len); }
Bisa kalian ganti dengan :
void *DetourFunction (BYTE *src, const BYTE *dst, const int len) { BYTE *jmp = (BYTE*)malloc(len+5); DWORD dwBack; VirtualProtect(src, len, PAGE_EXECUTE_READWRITE, &dwBack); memcpy(jmp, src, len); jmp += len; jmp[0] = 0xE9; *(DWORD*)(jmp+1) = (DWORD)(src+len - jmp) - 5; src[0] = 0xE9; *(DWORD*)(src+1) = (DWORD)(dst - src) - 5; for (int i=5; i<len; i++) src[i]=0x90; VirtualProtect(src, len, dwBack, &dwBack); return (jmp-len); }
Ini Untuk Menu background pada game PointBlank.
XD
Untuk Sample .dllnya..
Download :
Sample II zenix Hack.zip (61.05K)
0 komentar
Posting Komentar